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GPU-based Pathfinding and Collision Avoidance
Compute Shader Boids Simulation
GPU Accelerated A* Pathfinding with Vulkan
Compute Shader 1,000,000 Agents
GPU-based Dynamic Search on Adaptive Resolution Grids
Rapid Multi Agent Pathfinding
Monkey-X - Flow Fields Multiple Agents (rts)
IET - Multi-Agent Routing Using CUDA
HPA - Mass pathfinding second version (60k agents single CPU-thread)
Vector field pathfinding using a compute shader
Real Time Multi Agent Path Finding
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Last Updated: August 14, 2026
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