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Material Maps and how to use them in UDK - AO, Spec, Gloss and Height Maps.
XNA Shader programming, Tutorial 3 - Specular light
XNA Shader programming, Tutorial 4 - Normal mapping
XNA Shader programming, Tutorial 15 - Dynamic environment mapping
XNA Shader programming, Tutorial 1 - Ambient light
XNA Shader programming, Tutorial 24 - Bloom post process
XNA Shader programming, Tutorial 9 - Wiggle post process shading
XNA Shader programming, Tutorial 14 - Transmittance
XNA Shader programming, Tutorial 18 - Multiple Point lights
XNA Shader programming, Tutorial 10 - Invert post process shader
10 shader tips you’d wish you knew sooner
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Last Updated: August 17, 2026
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