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PCSS with separable Gaussian filtering on Unity point light shadows
Next Gen Soft Shadows for Unity
NGSS 2.0 - Extreme soft shadows filtering with few samplers
NGSS 2.0 Tutorial (deprecated follow the link for the last version)
NGSS - Improved shadow algorithms in v1.7
NGSS preview of Directional PCSS filtering
NGSS - Ultra fast Soft-Shadows (4spp) using denoise algorithms
Analytic Soft Shadows for Unity
PCSS ( Soft Shadows ) with JavaScript and WebGL
NGSS 1.9 - Bilateral Contact Shadows
NGSS Improved PCSS algorithm in v1.9.6
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Last Updated: August 15, 2026
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