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Transitions and animation mixing are the number one cause of State Machine issues
Rive 101 - State Machine Layer Order
Trigger Actions from State Machine States or Transitions
Rive 101 - Conditions
6. Data Binding State Machine Conditions
Rive 101 - Initial Values
Rive 101 - Single Animation States
Rive 101 - 6.14 Negative Strength on a Constraint
State Machine in Rive
UI Basics - Setting up the State Machine to work with controllers
Common State Machine setups
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Last Updated: August 17, 2026
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