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Embedding Lua in C++ #32 - Writing Object Properties Using Run Time Type Information
Embedding Lua in C++ #1
Embedding Lua in C++ #6 - Calling Native Functions From Lua
Embedding Lua in C++ #28 - Calling Class Methods Using Run Time Type Information
Embedding Lua in C++ #20 - Upvalues & Light Userdata
Embedding Lua in C++ #7 - Using Native Types in Lua
Embedding Lua in C++ #35 - Passing Parameters By Reference From Native Code To Lua
Embedding Lua in C++ #34 - Refactoring To Support Pass By Reference Parameters
Embedding Lua in C++ #11 - Object Oriented Access
Embedding Lua in C++ #31 - Handling User Values Using Run Time Type Information
Embedding Lua in C++ #26 - Creating Native Objects Using Run Time Type Information
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Last Updated: August 18, 2026
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